A downloadable game for Windows

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MWF is a wrestling-themed 2.5D fighter with local versus and training mode. Two fighters duke it out in the squared circle; The Blue Blitzer and Victoria! Taking cues from games like Ultimate Marvel vs Capcom 3 and Darkstalkers, MWF aims to provide a traditional hyper fighter experience with the added danger of a stamina bar to keep players on their toes. Landing a grab on an opponent with zero stamina will result in an immediate KO!

Created in Godot by way of Castagne v3: https://castagneengine.com/

Thanks to Panthavma and the Castagne's Discord for helping teach me how to use Castagne.

To provide feedback, either leave a comment below, message me on Discord (@MohastGridlock) or email me at tommgoldrick@gmail.com


Keyboard Controls:

WASD - Movement

H - Light

J - Medium

K - Heavy

N - Special


## MOVE LISTS ##

Universal Inputs

Normals

  • L - Light Attack
  • M - Medium Attack
  • H - Heavy Attack
  • Crouching Normals
  • 2L - Crouching Light
  • 2M - Crouching Medium
  • 2H - Crouching Heavy

Jumping Normals

  • jL - Jumping Light
  • jM - Jumping Medium
  • jH - Jumping Heavy

L + M (While Blocking) - Pushblock

L + M (In Neutral) - Grab

L + M (While Getting Grabbed) - Grab Tech

Hold 4, 6, or 7,8,9 to get up from a knockdown

7 or 8 or 9 (Normal Attacks On Hit) - Jump Cancel

Movement

  • 7 or 8 or 9 (While Jumping - Double Jump (Victoria can't Double Jump)
  • 4, 4 - Back Dash
  • 6, 6 - Forward Dash (Victoria can't Forward Dash)
  • 1, 2, 3 + 7, 8, 9 - Super Jump


Blitzer Movelist:

Specials

  • S - Blitz
  • 6, 6 (During Blitz Recovery On Hit) - Dash Cancel
  • 214 + Attack - Lunge [Ground Unblockable]
  • 236 + L - Flurry Strikes [OTG]
  • 236 + M or H - Flurry Strikes
  • 623 + Attack - Spinning Slam [Air Unblockable]

Supers (Cost 50% Meter)

  • 236 + 2x Attack - Blitzer Barrage [OTG]
  • 214 + 2x Attack - Neck Nibble [Ground Unblockable]

Ultimate Attack (Costs 100% Meter + Stamina)

  • LMHS - Blue Shift


Victoria Movelist:

Specials

  • S - Corpsing
  • 4, 4 (During Corpsing) - Dash Cancel
  • 214 + L - Frakenslam [Grab] 
  • 214 + M - Big Hug [Ground Unblockable]
  • 214 + H - Get Down From There! [Air Unblock able]
  • 236 + Attack - Leg Drop

Supers (Cost 50% Meter)

  • 236 + 2x Attack - Super Punch [OTG]
  • 214 + 2x Attack - Giant Slam [Grab]

Ultimate Attack (Costs 100% Meter + Stamina)

  • LMHS - These Boots Were Made For Stomping


Lupus the Third Movelist:

Specials

  • S - Funky Kick (Counts as a Heavy Normal)
  • Hold S during Funky Kick - Charged Funky Kick [Wall Bounce]
  • [4]6 + Light - Forward Wolf Ball
  • [4]6 + Medium - Diagonal Wolf Ball
  • [4]6 + Heavy - Vertical Wolf Ball
  • 236 + Light - Claws Out [Projectile]
  • 236 + Medium - Slash Strike [Projectile]
  • 236 + Heavy - Spin Slam [Grab]

Supers (Cost 50% Meter)

  • 236 + 2x Attack - Claws Out [OTG]
  • 214 + 2x Attack - Tornado Slam [OTG]
  • j236 + 2x Attack - Super Sonic [Ground Bounce] [OTG]

Ultimate Attack (Costs 100% Meter + Reduces Stamina to Zero)

  • LMH - Spin to Win [OTG]

Big Thunder Movelist:

Command Normals

  • jsH - Jumping Stiff Arm [Ground Bounce]

Specials

  • S - Lightning Orb [Projectile] [Wall Bounce]
  • jS - Air Lightning Orb [Projectile]
  • 236 + Attack - Lightning Bol [Ground Bounce]

Supers (Cost 50% Meter)

  • 236 + 2x Attack - Ride the Lightning [OTG]
  • 623 + 2x Attack - Heeding the Call [OTG]
  • 214 + 2x Attack - Zombie Install [Buff: For 360 frames, 5H becomes a grab finisher and does more damage/stamina and Lightning Orb comes out faster and travels faster]

Ultimate Attack (Costs 100% Meter + Reduces Stamina to Zero)

  • LMH - IT'S ALIVE! [OTG]


Credits:

Project Lead - Tom Goldrick

Artwork - SylvieHorse

Coding - Tom Goldrick

Design - SylvieHorse & Tom Goldrick

Music - Martin Goldrick

Voice Acting - Jett Barker & Tom Goldrick

Updated 3 days ago
StatusIn development
PlatformsWindows
AuthorMohastGridlock
GenreFighting
Tags2D, fgc, Local multiplayer
Average sessionA few seconds
MultiplayerLocal multiplayer
Player count1 - 2
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

Game Jam Edition 103 MB
MWFv0.43 Playtest Edition 125 MB

Development log

Comments

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(+1)

Clear artstyle, pretty fun overall.

(+1)

The game’s a really nice surprise, and very competent for a first time! It’s my favourite of those I’ve tried at the moment. It feels fairly complete, which makes some little rough corners pop out more (small stuff like meter not regen on training restart) but the idea is pretty clear, and it has real soul.

I think stamina is an interesting mechanic and alternative win condition, I would suggest pushing more into it. At the moment, your stamina is feels p much out of your hands, and is fairly snowbally, so it mostly a way of ending the game early. The losing state is also hard to take advantage of: you only have a very small window of opportunity, due to the way it regenerates. This is your game’s unique mechanic, so having more moves playing into it would really make it shine, at the moment it’s a bit niche.

The character designs are cool and quite complete, I especially like Blitzer’s flow, between the kicks grabs and OTG. I think a couple tweaks to movement (stuff like jump height and dash speed) could make the game really shine, I hope you will continue it!

Thanks!

(+1)

GOOD